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I understand Boolean operations in Maya have improved, but I got so used to avoid them for being buggy that now I don't use them anymore (and, thanks to the retopology tools, it is easy to fix the Boolean's topology).Īlso, Autodesk acquired the now-defunct Softimage, and Softimage's Face Robot is still far superior to pretty much all facial animation software out there. ![]() I am not entirely familiar with the 3D modeling advancements in other arenas, but do know that other applications have improved in areas like UV mapping and even Boolean modeling. There are other small features, but they are mostly visualization features (like allowing to display bigger keyframe dots in the Graph Editor) and performance improvements. However, I think the extra elements in the color customization can be good, since it makes it easier to understand other things (like in the case of the Play Range Shade). The themes are a nice addition, but anyone who wanted to change the colors would have done it already. In the Graph Editor, now you can change the colors of some more elements, like the Play Range Shade, and you can also select a “theme” for the window. While this is a small feature, it's a nice one since you don't need to adjust the volume of those clips externally. For example, file references in Maya LT would make animation retargeting a far cleaner process, and being able to create more than 2 animation layers would be more than welcome.Īnother small feature is the volume slider on the timeline, allowing you to tweak the volume of the sound clip you imported onto the timeline. Still, I think Maya LT could benefit a lot from some of the Maya features (I understand other Maya LT users may not experience these limitations, maybe because they didn't rely so heavily on them, or because Maya LT was the first version they used). As you know, Maya LT is aimed at game developers, so it focuses on modeling, texturing and animation. I'd say there are no more "bigger" features, but that's expected. As I mentioned in my article, this can be very useful in some situations, but, for organic figures, I haven't tried a method that allows me to get a nice geometry. This feature is pretty much the same I covered before, except that you now have access to this from a menu. File export poly cap increased (up to 100.Maya LT 2020 also includes the Remesh and Retopologize commands I covered in a previous article about Maya 2019.The Microsoft DX11 enabled Viewport 2.0 ensures highly accurate art previews which help minimize round tripping and iteration times. Utilizing the industry standard FBX file format, Maya LT offers efficient workflows with most major gaming engines including Unity, Unreal and CryEngine. Create keyframe animations and editable motion trails/trajectories to fine-tune motion animation directly in the viewport for maximum efficiency. Shaders can easily be exported as HLSL, GLSL, or CgFX shader programs, then imported into any game engine that supports Microsoft DirectX 11 or OpenGL.īring your game characters, props and environments to life with a variety of animation tools based on Autodesk Maya and Autodesk HumanIK inverse kinematic software. #AUTODESK MAYA LT MANUAL#Maya LT includes ShaderFX, a real-time, node-based editor that enables the rapid creation of gpu accelerated, programmable shaders without requiring manual coding. Modeling has never been easier thanks to the recently integrated NEX custom toolset and efficientĪutomatic poly-reduction tools that makes creating assets for various screen resolutions a breeze. Maya LT users can leverage the familiar and powerful Maya modeling toolset to help rapidly create and edit 3D characters, props, and environments. Other improvements include a new physically-based ShaderFX material, SplineIK, cluster deformation, viewport enhancements, and small tweaks based on user feedback. Maya LT introduces new, brush-based sculpting tools that improve modeling workflows. #AUTODESK MAYA LT FULL#The set of 3D creative tools in Maya LT empowers game makers to realize the full creative potential of their game design. Using a 3D tool and working in an environment that shows 3D art as it appears in-game helps indie game makers work more efficiently and allows for better re-use of artistic content. Features in Maya LT are designed to make each step of the 3D creative process faster for experienced 3D artists and easier to learn for new users. #AUTODESK MAYA LT PROFESSIONAL#Autodesk® Maya LT™ is more cost-effective 3D animation and modeling software built for professional indie game makers. ![]()
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